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Juka and the Monophonic Menace

Score: 90%
ESRB: Everyone
Publisher: Southpeak Interactive
Developer: Orbital Media
Media: Cartridge/1
Players: 1
Genre: Family/ Action/ Puzzle

Graphics & Sound:

Juka and the Monophonic Menace is a perfect example of why crap licensed games are such a crime. Here is a great game without a top-flight brand that manages to be superior to 80% of the titles with more "star power" out there. From the initial screens that introduce main characters to little touches in the menus and game interface, this game shows love. The world that Juka explores is filled with lots of interesting devices and objects. There are some typical elements like the "forest world" and "snow world", but they are always just backdrops to more creative gameplay. In Monophonic Menace, you'll shake trees and plants to find items rather than look for hidden treasure chests or walk around pressing the X button like some RPG titles. There are some visual devices like easy-to-find items that work well for kids and there are also some visual cues during quests as to where you should go. During battles, it is all about visual cues, watching shapes and colors to see how to defeat a particular enemy. Very creative and unique.

The music is pleasant and it changes frequently. There are variations for battles and from area to area as you explore. Since the battle arenas are big and some enemies will disappear and reappear, it is handy to have the music change once you defeat the last bad guy. The main story device that involves creating potions through mixing elements has a strong aural component. Once you've mixed a few potions, you will know the common ones by heart and if anything goes awry, you'll be just as likely to detect a wrong tone as a wrong color. I like that there are elements of color, counting and sound in the puzzles for Monophonic Menace.


Gameplay:

This game in some hands would have been a draggy, 2D platformer where the hero had some blaster and collected items to win points, unlock doors, anything. Instead we have a very sweet, age-appropriate romp that involves some learning and thinking. Thinking at a kid level, not an adult gamer level. So often we see the syndrome of developers playing into the conventions of the seasoned gamer, not realizing that some devices like crates have become old and that not everyone instinctively knows to do certain things without being taught. A large number of games are too complex for many gamers.

The story of Juka is about a boy who is a practicing Alchemist and can combine ingredients to make magic potions. When the balance in the land is upset, Juka goes on a series of quests that will set things straight and teach him new things in the process. The alchemy trade only works when you find ingredients, so you have to help Juka gather ingredients of different colors and types. Over time, Juka learns to combine ingredients by following recipes to create potions. Some potions may unlock doors and others may help Juka against enemies. Initially, I thought the potions would all just be one-time solutions but there are a lot of challenges that come up again and again. One neat thing about the game is how it teaches subtle lessons about managing resources. Use too many ingredients against enemies and you'll find yourself short when you reach a critical puzzle. Trying to avoid enemies without using potions may mean you never even reach the puzzle in question.... There are interesting choices to make during the game and lots of territory to explore.

The enemies are a fairly non-threatening lot, more silly than scary. In a neat gameplay device, you don't attack enemies directly. Each enemy throws objects of different shapes and colors at you, in a pattern. You can use a Sound Staff to collect and reflect these objects as long as you catch them in a specific sequence. You can also collect objects and turn them into energy for your shields. Monophonic Menace becomes almost like a rhythm game during battles. There are interesting combination battles that require potions as well as wielding the Sound Staff. Battles can get somewhat repetitive, so there are challenges in mini-game form that crop up during the game as well. More variety in the style of battle would have been welcome, but Monophonic Menace is fairly fast-paced.


Difficulty:

Juka and the Monophonic Menace manages to be appropriate for its core audience, which is comprised of gamers who can read and handle moderately complex play with some twitch reflexes to boot. The eight to ten year-old crowd? Not that younger gamers won't appreciate the fun graphics and get the shapes and colors, but they won't really be able to master ingredients and mixing. Sure, my three year-old can take some direction and put together a potion, but to really cruise through Monophonic Menace, you need more skill. The more experienced gamers will have no problem playing through battles in terms of the twitch reflexes involved. Beyond a certain level, the battles will feel too easy and the whole premise of the game won't seem edgy enough. Most Tweens will be satisfied but some will have moved beyond this cute gameplay and be ready for more challenging fare.

Game Mechanics:

For a game with lots of moving parts, there is a nice intuitive interface. Menus are kept to a minimum and there are easy to read visual navigation elements rather than a lot of text. Want to mix potions? Look in your backpack... Get lost? Select your map. Need to research a potion? Check your scroll. There aren't any other items to select, just these three. During the game, you can call up your inventory by pressing a button or go to your potion inventory with another button. I never created lots of potions at one time, so I was going back and forth between backpack, scroll and potion inventory a lot. I imagine the intention of the developers was to have a player stockpile potions, because there would be far less button pressing activity in that case. Either way, the game is easy to work with and prompts you at all times on what button to press. The mini-games don't require that you relearn the control scheme which is a nice feature.

Juka and the Monophonic Menace may not have the same buzz around it as other titles but it plays great and manages to be creative in a contained space. Sure this is a short game for more experienced gamers, but it still has challenge and appeal. The family-friendly gameplay may be too saccharine for older kids, but the game isn't made for them anyway. For parents who want an interesting, non-violent title this is a great bet. If developers would strive for this level of quality and creativity, we'd all have more fun.


-Fridtjof, GameVortex Communications
AKA Matt Paddock

Windows El Matador Sony PlayStation 2 Bully

 
Game Vortex :: PSIllustrated