Everquest II: Echoes of Faydwer’s lore fills the time between the original game and
Everquest II. The city of Kelethin has been rebuilt on the continent of Faydark. At the same time, an army of clockwork creatures has begun an attack in the underground city of Ak’Anon.
A major focus with Echoes is on offering quest-centered leveling, which replaces the genre-old method of grinding. All of the new zones are built around quests and are pretty easy to find. It is rare that you'll have nothing to do.
The new city of Kelethin is smaller than other cities in the game, but offers the same services. If you decide to play as the Fae, you are forced to start in Kelethin. However, having to start in the city isn’t a bad thing; the continent is full of things to do and it is possible to achieve a high level without ever leaving Faydark. Of course, you are cutting yourself out of a wealth of content, but there is certainly enough to do. By completing a quest, players can become citizens of Kelethin.
Although Echoes is very newbie friendly, it also adds loads of content for higher-level characters. New dungeons are available, as well as new raids. Some of the new dungeons are instanced while others are not. The challenge level has been tweaked a bit, so parties may need to adjust their make-up accordingly.
Another element introduced is Deity Quests, allowing your characters to get a little religion in their lives. After choosing a deity to align your character with, you can complete a series of quests in their name. Completing quests unlocks abilities called blessings and miracles. Both can be powerful, especially miracles. Because of this, you are limited to one of each at any time.
Finally, players can access a new achievement system, giving players additional customization options within their class.