Why? Why would a sequel to a game
remove the very elements that made the game fun? I can see die-hard fans of the earlier games complaining about these changes, but if these changes make the game much more fun to a wider audience, you don't simply rip them out... you could (easily) offer a couple of modes or something... some could simply be an option in a menu somewhere.
What am I talking about? Well, one of the best games ever in the Burnout series was Burnout: Revenge. In this game, you could slam into ambient traffic from the side or from behind, knocking them forward and turning them into veritable projectiles, capable of taking an opponent out. Slamming into traffic head-on, however, would take you out. This made the game both easier and more fun to play than previous games in the series, in which you would crash out if you hit ambient traffic head-on or from behind. Burnout: Dominator returns to the old style of play, where crashing into traffic in any way other than side-swiping them results in you crashing. Additionally, Burnout: Dominator focuses heavily on speed and the use of boost - which makes for a lot of accidental impacts with ambient traffic - and, therefore, a lot of annoying crashes. Burnout: Revenge also featured a "Traffic Attack" mode that gave you a time limit and required you to take out a certain amount of ambient traffic by "checking" them from behind in order to get extended time. This mode was, in a word, awesome. And in Burnout: Dominator? In a word? Absent.
The other thing that is quite noticeably absent is the Crash mode. This was a puzzle mode that appeared in Burnout: Revenge and Burnout 3: Takedown before that called Crash Events. In this mode, you had to choose a vehicle and use it in the situation provided to create the largest possible amount of damage, assessed monetarily. This might sound a bit strange, but it was a blast! J.R. Nip played this mode until 3 A.M. when we first got that game in. I, likewise, found it to be the cause for many a lost hour. Why this mode is left out of Burnout: Dominator is beyond me.
What you do get is only a few modes, most of which feature a "car select" screen that only allows you to select a color... from a wide selection of three colors. (Woot.) I played a split-screen multiplayer game with Psibabe and was amazed to find out that we couldn't even choose a color. As I recall, we basically had one "choice" to choose from; the color change option simply wasn't there. This lack of color selection wasn't limited to players, evidently, as all of the computer A.I. controlled vehicles were also the same color.
The official Burnout: Dominator states that this game focuses on blinding speed, allowing you to chain one full boost meter after another for a long, high-speed streak that can literally last until you wipe-out. And, given an amazing amount of skill (and practice), that could be true, but it seems like so much was taken out of the game without any cause in order to focus on speed. Why the limited car choices? Why limit to 3 color selections per car - if that?! Burnout: Dominator seems to have been built from the ground up with the sole purpose of disappointing those who enjoyed Burnout: Revenge.