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Disney Pixar's Ratatouille follows the same basic plot of the movie. Remy, a rat with a dream, realizes that though he wishes to become a gourmet chef, no bakery or restaurant in France would dare hire a rat (the customers might have a problem if they found out a rat was making their meals -- no matter how tasty). So when Remy helps a down-on-his-luck busboy create an amazing soup, the busboy is immediately promoted and Remy has to stay in his pocket helping him come up with even more ingenious recipes.
Now that Remy is a ghost-chef, he must run around rather large 3D levels hunting for foods to make his next great meal, while avoiding humans, weapon-stealing crabs and a whole slew of other enemies that are determined to keep Remy from fulfilling his goal.
Levels are fairly well sized, and Remy's basic platforming skills are enough to get him around. There are objects in the world that Remy can lock onto and perform particular actions on. These are things like brooms that are laying against a counter that you have to make Remy run up or a series of small pedestals that you have to jump from and to in order to get across some large, high-up, area. It's really easy to interact with these objects (typically it just involves a jump and a button press, and poof, you land right where you need to) and once you do, you will find yourself quickly recurring all over the place.
Being a platformer fan, I typically don't get frustrated with a game when I have trouble making jumps and have to go a little ways back in order to try the series of obstacles over again. But there were plenty of areas in Ratatouille where a missed jump would set you really far back and you would have to repeat a rather large part of the level just to get back to where you were. This isn't to say that if you miss your jump you die and get reset back to an earlier part. Instead, because of some of the levels' multi-layered design, when you are working your way across some series of high-up platforms, and you miss, you land on the ground. Well, now you have to work your way back to the beginning of your climb and go at it again.
Ratatouille solves this for the most part by giving you objects to interact with that will act as short-cuts and let you skip over most of the tedious jumps, but there were a few times when it felt like these objects weren't frequent enough.
Ratatouille is also sprinkled with mini-games that help to break up the overall platformer feel of the game. These mini-games must be purchased, but they do tend to provide enough entertainment to act as a distraction if you've gotten fed up with some of the more complicated levels.