Drawn to Life is a very interesting and novel game. It reminds me a bit of
Magic PenGel, a game that was a fascinating, but niche sort of title. In
Magic PenGel, the player would draw 3D characters that would come to life and fight for you in an otherwise
Pokemon sort of way.
Drawn to Life is a 2D version of this concept, but instead of only drawing characters, the player is responsible for drawing other elements in the game, from different types of platforms to vehicles and weapons. It's an interesting twist to see your own artistic talents used in a videogame, and it's neat to see how
Drawn to Life handles it. Specifically, there are things that you have to draw, such as characters and weapons, that have only a bounded canvas that indicates a general shape and locations of parts (such as head, torso, arms, legs, etc.), and you are responsible for the complete appearance of the thing. Other in-game items, such as a sled that you have to help create, have a predetermined outline and you can paint it to look how you like. Still other items are fully detailed drawings, but are not colored; you get to choose how to color these elements. This artistic expression is an interesting dynamic that, while gimmicky, adds a great deal of fun to the game.
The music in Drawn to Life is fun and playful, and helps to set the cartoon-like mood of the game. Dialogue in Drawn to Life is all written, but is accentuated with cartoony sound effects. My favorite example of these sound effects occurs when you open or close the DS while playing. Closing the case of the DS will pause the came (well, hibernate it, actually), but you'll hear the little creatures you're trying to save cry out with a sad little, "Ohhh...." Later, when you open the case, they let out a little cheer. Too cute.