The presentation of
The Simpsons Game isn't the only thing that makes this game something fans have been waiting for. The story itself is not only filled with tons of show references and shows practically every person who lives in Springfield, but the gameplay itself isn't all that bad, especially for platformer fans who have played enough other games to enjoy the references.
The Simpsons Game doesn't start off all that different from most games of this type, a tutorial level. Where the game's story takes a twist is when Bart stumbles upon the manual for The Simpsons Game and realizes everything he knows is a videogame, so naturally he starts to use his videogame based powers for good ... well good for Bart. Soon all of the Simpsons members have powers and they will need it because Kang and Kodos have decided to try and invade the Earth... again. The five characters soon realize their new powers won't be good enough, so they look for a way to get some upgrades. While searching for Professor Frink, Bart and Lisa stumble into the Game Engine. Here you see games being pumped out one after another as you pass by machines like the Sequel Engine and an entire room devoted to Marketing (shudder). You will end up in The Game Engine a couple of times. The first time will end in a battle against a Donkey Kong knock off, and it's always a fun experience.
It's great the number of times this game not only makes fun of videogames in general (especially in the Game Engine where fake Marios and goofy looking Sonics help to run the system), but EA specifically. There are posters for EA's Bite Night (featuring Mike Tyson on the cover) and Maddening Football (years '95 to '08, I believe), and at one point, an unnamed EA executive sits with Mayor Quimby in a hot tub as a kickback is exchanged. Probably one of the more inside jokes, at least something only long-time gamers will get, is a point when you use Lisa's Hand of Buddha powers (more on that later) to place a square, circle and triangle on the ground and Marge makes a comment about looking like a logo... great stuff.
So, the characters all find out they live in a videogame, and at one point, they encounter a previous Simpsons game and have to save it from a rampaging Will Wright. In the end, they go searching for their creator, Matt Groening. Each character's power has a somewhat distinctive game style, while the levels themselves are all the same style; each character's power resembles something from a standard genre. Bart turns into Bartman for a very platformer feel, while Marge can control mobs giving the game an RTS-esque style and Lisa, with her previously mentioned Hand of Buddha powers, takes to the sky in a god-game style so she can manipulate most items in an area. The only thing that doesn't quite fit this analogy is Homer's ball form - the only thing I can figure is that this is made to emulate Marble Madness style gameplay.