There are some cut-scenes scattered through the game that create a context for viewers of the various Nick shows. As each "hero" or character enters the picture, you'll see a brief segment highlighting how they came to be captured by the evil Prof. Calamitous. It's fun window dressing, but the goods are delivered once you start moving through the game's levels. Levels and enemies are well designed and really have a unique look. There is a lot of depth in what otherwise could be a 2.5D side-scrolling brawler. Rarely will you find yourself confused about the next jump or area to explore, but you'll often be bouncing off into some remote part of the background. What looks like background art is actually part of the level in many cases. While there is a theme at work from stage to stage, the developers worked in quite a bit of unique material. The real shame is in how poorly the game controls, making it a trial to work through each level. If that weren't bad enough, you'll quickly find that Nicktoons: Attack of the Toybots diabolically forces you to replay levels to earn goodies that allow access to new content. You'll get to play different characters from the Nick universe, but at some point in the game things just start looping and it isn't a good thing. Variety is the spice of life.