Unfortunately, it feels like
Crash Bandicoot: The Wrath of Cortex is indeed stuck in a sort of time warp. Most of the game is straight out of the previous titles in the series--run, jump, collect fruit, the occasional chase scene. The few truly unique stages (such as the
Marble Madness-esque rolling stages and the various vehicle-based levels) help make up for the bland similarity of the rest of the game. Instead of ingenious level design, you'll find much of the same that you saw in the original three titles, along with more loading screens than anyone should ever have to sit through.
I could tell you something about the storyline of the game, but it does just as much good as the story of the previous titles. Needless to say, Dr. Neo Cortex is up to no good again, and as usual it's up to you to stop him. The game is divided into zones of five levels each, much like the previous two titles in the series, which doesn't have the continuity of the original title. After you collect the five crystals in each section, you can fight the boss, which consists of another Bandicoot melded with an Elemental Mask--Earth, Water, Fire, and Air. After that . . . well, you know what to expect.
For the most part, the game plays identically to other titles in the series. Run, jump, and spin your way through mostly-linear levels, occasionally jumping on a 'Bonus' platform to be whisked away, gaining extra lives and fruit in the process. Destroying every box in a level will net you a Gem, and successfully navigating the paths marked with skulls will net you the coveted coloured gems, which open up paths in other levels. The coloured gems don't play nearly as big a role in this game as they did in the first Crash title, which is both a good thing and a bad thing--there's less incentive to go hunting for them, but they take less time away from your gaming.
Along with the old-style levels (including the obligatory chase stages), there are a few new twists to the formula. Coco has her own stages, although they play very similarly to Crash's. There are also a number of vehicles that you end up piloting, from planes that can shoot missiles or bullets to an underwater sub-thing. And, my favourite, the game sports a number of levels where Crash is inside of a rolling ball, requiring you to run around willy-nilly, smashing boxes and avoiding cliffs.
In the end, though, the game just doesn't ring true. The franchise needs to go somewhere different, and in that respect Crash Bandicoot: The Wrath of Cortex doesn't deliver. The standard stages are downright boring if you've been playing the games for a while, and while the new-style levels definitely make things more interesting, there are enough other annoyances to pull the game back down. Besides the load times, the bosses can also be nit-picky, especially a particular one (you'll know when you waste ten lives on them on your first shot).