The Last Remnant marks the company's first foray into using an outside engine and it shows. It is clear that coming to terms with the Unreal tech was a bit of a struggle; screen tearing and texture pop-up are as much a part of the visual package as its artstyle and show up everywhere. Slow down and loading times are just as noticeable to the point where they interfere with the flow of gameplay. Every location change and even most battle commands are met with 10 - 20 second load times that chain together for what seems like an eternity. One work around is to install the game to your HDD, reducing the load times, though you'll likely need the 120 GB HDD to be able to fit it all (unless you want to install each disc as you get to them).
Stylistically, The Last Remnant is Final Fantasy if it listened to My Chemical Romance and posted poems about how tragic life is on its MySpace page. Everything is dark, grim and battle-worn. Even the brighter areas, like the desert, have a certain level of grit that actually works for the game's overall feel. I'm as sick of "dark games" as everyone else, but I have to admit when it works, it works. The "dark" look carries into battles with the use of blood. I'm all for seeing the red stuff flying in battle, but when a scratch from a bug's pincer produces a geyser of blood, it looks ridiculous.
Voicework is sketchy, though it is more of a character-based issue than an overall trend. Most of this seems to stem from each character's dialogue. Characters with good dialogue benefit from better voice performances. The best example of this is Rush; despite being the main character, he's annoying and reminded me a lot of Dave Chappelle's Tiger Woods impersonation. Even when he tries to come off as a bad-ass, he's still awkward and goofy. I mean, really... who charges into battle with the resounding cry of "Let's kick some A!" If you've already got the "M" rating, why not say the entire word?
Although you'll hear it more times than you'll like, music is generally good and changes depending on how battles are going.