Sadly,
Family Feud doesn't get any better in the gameplay department either. Once again, it seems that the developers spent more time making custom options for creating families than making a real
game, and the entire experience comes off as slow, boring, and entirely pointless. I'd be surprised if most people play an entire session of this game all the way through.
And it's not that making a fun version of Family Feud is impossible. I had one on my Apple file://c, and we used to play the hell out of that game. But the bad load times, ugly graphics, and evil parser of this Family Feud will have the family feuding for some other game.
For those of you not familiar with the franchise, Family Feud pits two families against each other to figure out what people said on various surveys. The families first square off, one person from each, in a sort of 'time trial'. The first person to come up with one on the board gets to pick if their family can get all of the entries, or if they should pass it to the other family. Whichever group gets the 'honour' then has to get as many of the entries in the survey as possible before they use all of their strikes. If they run out of strikes, the other family has a chance to steal. If that family can get one of the missing entries, they get all the points for the round.
The problem is that the execution is poorly-paced, and doesn't lend itself to a non-keyboard interface at all. The timer runs too fast in its default configuration, and you'll probably have to have a 'designated typer' that enters the answers for all of the players. And there are constant load times as you play. This is made worse by the fact that there's often a lot of down-time in the game, especially when playing against the computer. You get to sit and watch the computer do its thing, while you twiddle your thumbs.
Other than creating your family, Feud has little to no options. You can adjust the time allowed for various things, and that's about it.