The Maw is the very definition of a "...just one more level" game, a trait that works both to its advantage and disadvantage. On one hand, it's an incredibly fun game that manages to reel you in the first time you watch Maw chow down on some hapless creature. At the same time, the adventure is short-lived with very little motivating replay value beyond trying to up your position on the leaderboards.
The game opens when our alien hero, Frank, is brought on-board a ship collecting samples of life forms from around the universe. Here he meets Maw, a one-eyed, purple blob with a big appetite. The ship crashes and the two team up to escape their captors.
Gameplay follows a simple to understand puzzle/platforming mechanic. Each level presents Frank with an obstacle, such as a bank of turrets, that he must overcome to continue his path towards freedom. Each level does its best to present somewhat complicated puzzles, though one or two eschew puzzle elements altogether in favor of straight-out action. These offer an okay break from puzzles, but also feel a little out of place and mainly act as vehicles for creatures you'll only see during those levels, such as a hybrid Beholder/ peacock/ ostrich. I liked the creativity, but would have preferred if it played a bigger part in the core gameplay rather than providing a short shooter. If anything, one or two of these levels could have been added to flesh out the playtime.
For completists, The Maw offers some replay value beyond making it through each level. You can try to find all of the edible creatures on the level for a 100% rating or try and nab Achievements. Doing so will add at least an hour to your overall play time (which clocks in around 6 hours or so) and it is possible to get all but one of the Achievements on one run-through (the last is a bit ridiculous).