At first glance, Dreamspike's Space War Commander doesn't look like much. The resolution is low and most of the story sequences look like they were pulled out of a 90's PC game. But, what SWC lacks in graphical glitz and pizzazz, it makes up with function and form. It is incredibly easy to tell what's going on at any time and what your enemy is throwing at you. The ability to see the entire map at one time adds to the strategic depth. If something doesn't look right, you'll know right away and can adjust your strategy accordingly.
Audio pushes this concept further; a chime or some sort of audio cue signals everything. It takes a few matches to figure out what everything means, but it is a big help. The only disappointment is the lack of combat sounds, but considering how important sound is to gameplay, the inclusion would probably add more confusion.