The migration of
Red Faction from PS2 to PC has its plusses and its minuses. The big plus comes from the control--a keyboard and mouse combo is eminently more enjoyable than my poor ol' Dual Shock, and it makes
Red Faction a lot more playable. However, coming over to the PC means that it has to hold its own against the squillions of other FPSes available on the PC, and while it's a solid ride, it may not be different enough for every PC gamer to jump onto.
The story behind Red Faction is very reminiscent of Total Recall, albeit bleaker. (Scary, huh?) You are an employee of the Ultor Corporation, sent to Mars for high-risk riches. Of course, the truth of the matters is that the miners are treated like cattle, and so the inevitable revolt occurs, led by the inimitable Eos. Of course, in traditional FPS style, the entire revolution rides on your shoulders, so be prepared to be led around on various quests and watching lots of your comrades getting blown to bits immediately after they proffer their help.
For the most part, Red Faction plays like any other FPS. You'll run around, shooting up the enemies, dodging bullets, and collecting ammo. The story is integrated a good deal better than many games in the genre, although it's certainly no Half-Life. The main attraction of Red Faction is the Geo-Mod engine, which allows you to blow big smoking holes into the walls and floors of the game, oftentimes giving you a wholly different solution to the lock-and-key problem. While it's not used nearly to the extent I would have wished in the single-player campaign, it's a very cool feature nonetheless.
The single-player experience is well-rounded, and while it may end a wee bit quicker than you'd like (this sort of game always goes quicker when you have a good control scheme), there's still quite a bit to do in it. There's even the obligatory stealthy levels, which is a neat feature. You get to pilot some vehicles, which are a nice addition, but it's nothing overmuch spectacular. Don't expect a submarine sim and you'll be okay.
Once you tire of the single-player experience, you have just as big a treat waiting for you. Red Faction's multiplayer is expansive, detailed, and makes a lot more use of the spiff Geo-Mod engine than the solo game. With the CTF and deathmatch standbys to make die-hards happy, and support for metric tons of people running around on a map, chances are good that you'll have quite a good time running amok in the multiplayer missions.