You see, Transformers: Revenge of the Fallen tricks you into believing that it might be a decent port of the bigger games on Sony's hand-held. There is a pretty solid presentation early on involving the voice actors from the movie who reprise their roles in their respective robots. The shine quickly wears off when you realize that is the only point to the presentation. Static images or 3-D models (of what are essentially Menu screens) accompany the audio tracks to ill effect. You never see a movie where an Autobot or a Decepticon duke it out or even plan their course of attack; instead, you get a short dialogue screen with robots telling you what you need to accomplish in the next level.
Once you sit through all the Menu screens and an unbearably long loading time, you actually get to play some of the game. First impressions are pretty good. You start off as Bumblebee and his character model looks... okay, but once you start moving around the first area, it becomes very apparent that this isn't much better than an N64 game. Enemy designs are incredibly boring and are used repeatedly. Environments are always from a top-down point of view, and I still noticed perspective issues and horrendous animations. Parts of the level do not load in time, and there were more than a few instances where I was stuck on objects because of clipping issues. But the sound effects are the most annoying part of the entire experience.
Your character shoots repeatedly and there is only one sound when they shoot, so it is repeated ad nauseum. When a melee attack is performed, whether you hit something or not, there is a loud sound of metal banging against itself and it plays again each time it makes contact with an object. When the screen fills up with enemies and they are attacking you and you want to break free, a cacophony of chaos blasts through the already sub-par speakers and I have to race to press mute before my ear drums bleed.