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Tales of Monkey Island: The Trial and Execution of Guybrush Threepwood

Score: 92%
ESRB: Everyone
Publisher: Telltale Games
Developer: Telltale Games
Media: Download/1
Players: 1
Genre: Adventure

Graphics & Sound:

Tales of Monkey Island: The Trial and Execution of Guybrush Threepwood is a highly focused episode in the latest adventure of this particlar mighty pirate, and because of that, it feels like just as solid and fun experience as the previous chapter (Lair of the Leviathan), which was heads above the first two Tales chapters.

There isn't a whole lot of visual difference between this particular chapter and the older ones, especially since The Trial and Execution of Guybrush Threepwood takes us back to Flotsam Island (the same location featured in the series's premiere adventure, Launch of the Screaming Narwhal. The one main addition in this particular episode is one of Guybrush's older acquaintances, Stan, and of course Stan's unusual coat whose plaid pattern stays static no matter how Stan moves about.

As far as audio is concerned, this latest chapter continues the series' pattern of great voice acting and amusing dialogue. Whether it's fights between Guybrush and himself (as both client and lawyer) or other battle of wits against some of the less-armed inhabitants of the island, this episode has quite a few laughs in it from beginning to end.


Gameplay:

Where Lair of the Leviathan ended, Guybrush had finally found the mystical La Esponja Grande, and while the relic was much smaller than he expected, it did actually cure him of the evil Pox that was taking over his body. Unfortunately, the new found alliance he had forged with the great pirate huntress, Morgan LeFlay, fell to pieces and she is once again bent on bringing our hero back to the Marquis de Singe. Oddly enough, where Tales of Monkey Island: The Trial and Execution of Guybrush Threepwood starts off is Morgan rowing the bound-up Guybrush to Flotsam Island, but instead of being handed over to the deranged French scientist, the pirates of the island arrest him and attempt to put him to death for several unusual and trumped-up charges. That trial, and the events immediately following it, are what makes up this particular chapter of Tales of Monkey Island.

The first part of this episode has Guybrush finding various ways to prove that the charges being leveed against him are false. The islanders are blaming him for everything from a paralyzed cat to a skull and cross bones-shaped burn scar and even the denting of a nice looking "X" which almost marked a spot for treasure in the sand before it was damaged. Besides Guybrush's time in the courtroom itself, he will be relegated to the port of Flotsam Island where he will be able to talk to many of the characters from the first game, though, they are now infected with the Pox. Guybrush's quest doesn't stop there though. Even if he does manage to prove his innocence, he still has to figure out why La Esponja Grande is not so grande and how to use it in order to cure the Caribbean of the voodoo disease. Interestingly enough, The Trial and Execution of Guybrush Threepwood has a few more twists in it than previous chapters, and we may even learn a few new secrets about some of the oldest Monkey Island characters.


Difficulty:

Tales of Monkey Island: The Trial and Execution of Guybrush Threepwood's difficulty is about on par with the rest of the chapters. While there were a lot of easy, smaller puzzles, there were several puzzles that kept me stumped for a bit longer than I would care to admit. Actually, these few puzzles that significantly slowed me down still ended up having fairly logical solutions. It just took a few random clicks and backtracking to figure out what I needed to do. That being said, there were still a couple of puzzles that threw me for a loop, one in particular, trying to figure out how to send an electrical shock into the not-so grande Esponja, that actually required performing some steps that are out of the standard point-and-click setup of the game. Another troublesome puzzle literally has you performing five or six steps in the proper order that takes you from one side of the port, to the other and back. In the end, even this latest Tales of Monkey Island game can be plowed through in three or four hours (like the previous chapters) making the experience a fun, but short episode that leaves you on the edge of your seat waiting for the final chapter to be released.

Game Mechanics:

With the exception of the electrical charge puzzle mentioned in the Difficulty setting, Tales of Monkey Island: The Trial and Execution of Guybrush Threepwood sticks to its point-and-click roots well. The only aspect that keeps it from feeling like a classic point-and-click adventure is the fact that you can't click on the screen to get Guybrush to move (unless you click on an item of interest). Instead, you use the keyboard's Arrow or W-S-A-D keys to walk Guybrush around the 3D world. The other option is to click and hold down the mouse button and sort of drag Guybrush in the direction you want him to go. While I have gotten used to both of these methods over the four chapters, it still doesn't quite feel as smooth as the old-styled navigation. Outside of this one mechanic though, the rest of Guybrush's latest adventure falls squarely into inventory-based point-and-click goodness that should please fans (both old and new alike).

These past two chapters of Tales of Monkey Island have shown just what this series can do and both are excellent gameplay experiences. While the series is broken up into episodic chunks, it isn't wise to play the chapters out of order or skip any previous episodes because, unlike most Telltale games, this is one big story broken up into smaller segments and jumping right into Tales at this point will simply leave you lost. The fun and quality of both Lair of the Leviathan and The Trial and Execution of Guybrush Threepwood make the work and cost of going through the first two chapters worth it. Any adventure gamer should jump at this series, and if you gave it a try early on, but found the first chapter or two a bit less than you had hoped for, then give the rest of the series a try. You will find it more than makes up for those earlier build-up adventures.


-J.R. Nip, GameVortex Communications
AKA Chris Meyer

Minimum System Requirements:



Windows XP / Vista, 2.0 GHz+ Processor (3 GHz Pentium 4 or equivalent recommended), 512MB RAM (1GB recommended), DirectX 8.1 sound device, 64MB DirectX 8.1-compliant video card (128MB recommended),Version 9.0c or better
 

Test System:



Windows 7 Ultimate, AMD Phenom 9500 Quad-Core 2.20 GHz, 4 GB Ram, Radeon HD 5870 Graphics Card, DirectX 9.0c

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