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Uplink

Score: 95%
ESRB: Not Rated
Publisher: Introversion
Developer: Introversion
Media: CD/1
Players: 1
Genre: Adventure/ Miscellaneous


Graphics & Sound:

I'm not going to spend much time discussing the graphics and sound of Uplink, because that's not the focus of the title. The interface is crisp, clean blue, reminiscent of many 'Movie OSes' that we've seen through the years (intentionally), and it works very well. There's no spinning 3D madness, no polygon-smashing power, just simple 2D. As it should be. There are a few graphical glitches that I saw--text not erasing properly and the like--but undoubtedly an updated version of GLUT would fix these sort of things, and they were all minor.

The same can be said of the game's sound--there, understated, but perfectly functional. By the time you finish playing this game, the incessant sonar 'ping' of the trace tracker will have you crawling the walls, and I'll never be able to log onto a box again without hearing it in the back of my mind. The music is standard, and the rest of the game's effects are doable but not mindblowingly awesome. You can tell that this is a title created by a small group of dedicated folk.


Gameplay:

And as such, it's deeply engrossing. Telling people too much about this game is akin to ruining it, so I'm going to ramble a bit and try to give you a feel for just the sort of excitement this game inspires. It's definitely not for everyone; graphics junkies and those who require things to shoot will definitely want to steer clear. But those of us who remember some brilliant games of the past and always wanted to one-up Matthew Broderick's character from WarGames will feel right at home.

Remember the game Hacker? I played it on my Apple file://c back in the day. It had no instruction book, just a floppy that you stuck in. When it started, you were presented with a login prompt. After successfully breaking into the system, you had to start manipulating a box to select parts of a robot, and you eventually went on to exploring the world with the robot as your avatar. The game itself wasn't that great, and once you figured out the core conceit it was perhaps a little mundane. But the feel of being thrown into a situation you barely understand and having to fend for your life--and enjoying it--is monumental.

I found myself experiencing the same sort of feeling with Uplink. Unlike Hacker, Uplink sports a sleek interface, a nice tutorial that gets you started, and extensive in-game help to get you hacking. But once you get past the first few parts of the game, it really does delve back into the 'fly by the seat of your pants' feeling that the opening moments of Hacker gave.

The core conceit of the game is that you're a hacker. You work for the Uplink Corporation, dialing into a 'Gateway' that is indistinguishable and therefore allowing you to work in anonymnity. [If only things worked like this in reality.] After logging onto the Gateway, you're presented with a large range of options. You can connect to various computer systems across the globe. You only know about a few at the beginning, but you can always log onto Internic and browse the listings, and you can get various 'missions' to complete from Uplink and the corporations that need shady folk like you.

This is where the game gets truly interesting. Hacking into a computer is not a trivial process; you have to have cracking software, trace-detection software, and you'd better hop between a couple of machines before you go to the main one, to make sure that you don't get traced too quickly. Even after you've committed your naughty act, you need to clean up after yourself, deleting logs that show your presence and the like. Every run is going to be different--the passwords change, the trace is faster, the security tighter.

Most importantly, though, Uplink lets you do all the things you wish you could do in other games. Want to break into the bank? Want to hack the government's systems? Want to change your records? Do whatever you want. If it makes sense in the milieu of the game, chances are good that Uplink will let you do it. And after you're done with the intriguing plot, there's always the load of secrets that you can discover. The CD itself has a number of them, including a ZIP file that's encrypted that you must break. And the game's equivalent to 'CD verification' will bring a big chuckle to the face of anyone who computed in the eighties.

I could say much more, but there's really not much point--this is one of those games best explored on your own at three o'clock in the morning while drinking highly caffeinated beverages. It just feels right, in the hacky sense.


Difficulty:

There's a good bit of a learning curve in Uplink before you discover how to truly cover your tracks well, bouncing between systems and utilizing the resources that you have. It's easy enough to do the tutorial--the game walks you through it--and once you get to a certain point in the game you can pretty much do whatever you like, but getting there can be quite challenging, especially for people who aren't used to games simply leaving all of the discovery up to you. Think of it as an adventure game that doesn't use inventory puzzles, instead requiring you to think like a hacker in a movie. It works well, and soon enough you'll be hacking with the pros.

Game Mechanics:

Uplink is primarily mouse-driven, although you'll need to use the keyboard occasionally to enter information and the like. The interface is clean and simple, and while I sometimes wish it were at a higher resolution--sometimes it feels like it's a little crowded--it works very nicely. One of the added benefits of the relatively simple presentation is that the game runs on just about any semi-modern system. You also don't have to have the CD in the drive, which is great for those of us who have too many of those lying around already. Aside from the aforementioned occasional display problems, I never encountered any noticeable bugs; there seem to be a few, though, and you can get fixes from Introversion's website. My one real beef with the game is the text display speed, which can drive a speedreader like me mad. Ug.

This is one of those games that comes from nowhere to really shine brightly. Uplink is brilliant. The minor quibbles that I can make are just that--minor. Anyone who ever thought Sneakers or WarGames or even the rather dull Hackers were interesting movies but rathered not having to worry about jail time should check it out, as should anyone who is a real gamer, one that can look past graphics to an engrossing gaming experience. Positively brilliant.

Now, don't mind me while I erase this review from your browser cache. Wouldn't want them knowing that you saw this, would we?


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



Pentium, 32MB RAM, relatively recent video card
 

Test System:



Athlon 1.1GHz running Win98 SE, 512MB RAM, GeForce 2 GTS w/ 32MB RAM, SoundBlaster Live!, 8x DVD-ROM

Windows Clive Barker's Undying Windows Waterloo: Napoleon's Last Battle

 
Game Vortex :: PSIllustrated