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Spooky Spirits: Puzzle Drop

Score: 88%
ESRB: Not Rated
Publisher: Legendo Entertainment
Developer: Innogiant
Media: Download/1
Players: 1
Genre: Puzzle

Graphics & Sound:

Spooky Spirits: Puzzle Drop has a couple of unusual twists as far as tile-swap puzzle games go, and with a staggering level of difficulty, it promises quite a bit of gameplay time to boot.

The game's visual design is pretty basic as you have several colored cubes that nicely glob together as like-colored ones touch. This, plus the nice effect of semi-transparent ghosts occasionally encased in cubes and the crisp background art makes Spooky Spirits a very pleasing game to see.

As for the game's audio, it offers an odd spooky feel across all levels, even if the background music is heavily Egyptian (like at the Sphinx) or more suited for a haunted house. Of course, one of the best aspects about most iPhone/iPod Touch games is that you can, if you desire, turn down or off both the music and sound effects and listen to your own music.


Gameplay:

Spooky Spirits: Puzzle Drop's premise has you going all around the world trying to recapture escaped spirits that a bumbling duo of spooks have accidentally let loose from the afterlife. It seems that the only way to capture these ghosts (who are for some reason stuck in multi-colored blocks) is to connect their block with like-colored blocks. Doing so releases the spirit and sends them back from whence they came. Ghost-blocks are fairly rare though, most tiles that you will send down from the sky will just be a solid color, and when those colors land and are adjacent to other similarly-colored tiles, they connect and become part of one larger (and usually oddly-shaped) block. When a ghost of that color touches the larger block, the entire chain of tiles go away causing the pile to collapse some. This is good since the bottom of the pile is constantly being raised by a new layer of tiles and your goal, for the most part, is to stay alive as long as possible.

It's the dropping of your tiles and ghosts that makes Spooky Spirits really interesting. On the top of the screen are two rows of tiles. You have a selector highlighting two adjacent tiles on the bottom row and a flick of your finger will send that pair downwards to the playing area. You can also move the selector left and right to change which pair you want to drop, but you can also use your finger to swap the two tiles you have selected. The idea is to move the perfect pair of colors to an area where dropping them will either create better connected blocks, or destroy as many blocks as possible (provided there is a ghost in one of your selected tiles). The game sounds a lot more complicated than it really is, but then again, even when you get a feel for the game and it's controls, it is still a really tough experience.

In Panic Mode, you are trying to fill a gauge before the tiles reach the top of the screen, and part of the strategy of this level involves creating large same-colored blocks so that their destruction will bring you a ton of points, but still managing to not make the pile so big that you will lose too quickly. Eternity Mode is Panic Mode, but without the gauge. Basically, here you just try and survive in that level as long as possible, and new locations are unlocked as you unlock them in Panic Mode.

Meanwhile, the game's third option, Puzzle Mode, presents you with a series of pre-set boards and a few tiles to drop from above. You can swap and rearrange the soon-to-drop tiles as much as you want, before actually letting them fall, but you have only a specific number of drops to use in order to clear the board. Most tile-swapping puzzle fans should be pretty familiar with this idea already and know what to expect in this department.


Difficulty:

Spooky Spirits: Puzzle Drop is a tough game to work through. Actually, at this point, I still have a couple of worlds to see in Panic and Puzzle Modes, but the game's initial difficulty and slowly increasing toughness makes each level a true challenge, but one that comes with a great sigh of relief (and sometimes surprise) when you finally get to progress. There isn't really any one aspect of this game that makes it so difficult. On the one hand, manipulating the blocks before dropping them adds a new level of complexity to the game that I hadn't really seen before, and that takes a little getting used to, but even when you get a good handle on that mechanic, the regularly rising blocks makes the overall process a balancing act of lining up the perfect pair of blocks, to getting something down to lower the pile as quickly as possible. It is that balancing act that adds to the game's overall toughness.

Game Mechanics:

Like I stated above, Spooky Spirits: Puzzle Drop is all about balance. Since your only real control is which pair of blocks you will drop and being able to swap blocks with their neighbors before dropping them, your fingers will be flicking left, right (to move your selector) and up (swap the selected blocks) quickly in order to get the best colors where you want them to either clear the biggest area, or make a sizable colored-blob, so that when you can clear that color, you bring down the pile as much as possible. Since the game is regularly adding a new bottom layer, and since it will cause whichever pair you have selected to fall on its own if you take too long, you can't just sit idly by and figure out your strategy. Sometimes it's better to just drop a pair as quickly as possible to get to a ghost above it and clear out a level on the next turn than to move other blocks into position, and that constant pressure mixed with some intense strategy is what makes Puzzle Drop both fun and challenging.

At $1.99, Spooky Spirits: Puzzle Drop, isn't all that expensive of a game, and provided me (heck, is still providing me) with a lot of gameplay time during little breaks throughout my daily routine. If you still aren't sure about the game though, there is a Spooky Spirits: Puzzle Drop "Lite" version available for free download from the App Store to whet your pallate.


-J.R. Nip, GameVortex Communications
AKA Chris Meyer

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