One of the more intriguing aspects of the game is its visual style. While the different Clusters, or worlds if you will, have different themes, they are all dazzling to look at, and offer an odd blend of high definition and 8-bit styles. Besides the ball itself, all of the elements on the board stick to a highly blocky and purposefully pixelated look. Well, until you get close to them and then they transform into much clearer representations of their models. The best example of this is the sunflowers you need to pick up in order to complete each level. Until you land your ball on an adjacent tile, they appear bulky and very rough-edged. When you approach though, they transform into a high-rez sunflower model. The same can be said of the tiles and other elements on the board.
The game's background music does a good job of staying out of the way, and while it is never really anything that sticks with you after you've walked away, it still gets the job done. Puzzle Dimension's other sound effects add a nice touch as you roll and bounce your way across various types of tiles, but the game can be played just as well with the speakers turned off... which I guess is a good thing for anyone wanting to play the game on a casual nature. I mean, you wouldn't want to disturb your co-workers or anything.