Droplitz Delight is a mix between a tile-based puzzle game and pipe-based ones. Each level consists of two emitters at the top of the board, and three receivers at the bottom. In between are tiles that act as pipes for the drips of water coming from the top to follow. Your goal is to rotate the various tiles to form complete paths from the top to the bottom. When a complete path is formed, the tiles involved are destroyed and new ones fall from the top.
To add to the strategy of the game, when a drop hits a fork in the pipe, it splits in two and follows both paths. Doing so adds the potential for score multipliers, provided the new drop makes it down the bottom safely, of course. The more splits that make it to the bottom isn't the only score multiplier involved either. If you manage to get all three receivers collecting drops, that adds to your score, and if you have both emitters pumping drops all the way down, you get an even bigger score. Of course, having many branching and combining paths going from all emitters to all receivers is the best way to increase your score as fast as possible.
Droplitz Delight offers four gameplay modes: Droplitz Dash, Target Quest, Classic and Free Play. Droplitz Dash challenges you to score as many points as you can in a short amount of time and then put your name in the leaderboards. Target Quest plays like a normal game of Droplitz, but the only way to advance in levels is to make a path that goes through a specific tile piece.
The game's Classic Mode lets you work your way level by level until you simply fail by running out of drops before you can make a successful path from top to bottom, and Free Play is an endless mode where you can play without fear of any real consequences.
I will say that I am a little disappointed by the fact that Droplitz Delight only has one real layout; two emitters, three receivers. In the game's console cousins, the farther along in the game you were, the bigger the board and the more emitters and receivers it provided, thus making the game that much harder. Of course, I can't really knock off too many points for this since the game is just as fun and addictive as before, and the set size means the developers were able to focus on a lot of the details of the game and really give it a good polish.