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Droplitz Delight

Score: 90%
ESRB: Not Rated
Publisher: GameHouse
Developer: Blitz Games
Media: Download/1
Players: 1
Genre: Puzzle

Graphics & Sound:

Droplitz Delight is the hand-held version of a fun, and very addictive, puzzle game I got the chance to review last year.

Even though the game has moved off of the consoles, it still looks and sounds great. Despite the small screen size on the iPhone, the gameboard doesn't feel cluttered or overly busy. Part of that is because the developers decided not to go with a variety of board sizes and configurations, and seemed to focus more on making the one layout as clean and crisp as possible.

Sound-wise, Droplitz Delight also does the trick, but in case you are in an area that doesn't appreciate a lot of noise, or if you want to listen to your own music, the game plays just as well without the high-energy music and short sound effects that chime in when you earn massive multipliers or clear away a set of tiles.


Gameplay:

Droplitz Delight is a mix between a tile-based puzzle game and pipe-based ones. Each level consists of two emitters at the top of the board, and three receivers at the bottom. In between are tiles that act as pipes for the drips of water coming from the top to follow. Your goal is to rotate the various tiles to form complete paths from the top to the bottom. When a complete path is formed, the tiles involved are destroyed and new ones fall from the top.

To add to the strategy of the game, when a drop hits a fork in the pipe, it splits in two and follows both paths. Doing so adds the potential for score multipliers, provided the new drop makes it down the bottom safely, of course. The more splits that make it to the bottom isn't the only score multiplier involved either. If you manage to get all three receivers collecting drops, that adds to your score, and if you have both emitters pumping drops all the way down, you get an even bigger score. Of course, having many branching and combining paths going from all emitters to all receivers is the best way to increase your score as fast as possible.

Droplitz Delight offers four gameplay modes: Droplitz Dash, Target Quest, Classic and Free Play. Droplitz Dash challenges you to score as many points as you can in a short amount of time and then put your name in the leaderboards. Target Quest plays like a normal game of Droplitz, but the only way to advance in levels is to make a path that goes through a specific tile piece.

The game's Classic Mode lets you work your way level by level until you simply fail by running out of drops before you can make a successful path from top to bottom, and Free Play is an endless mode where you can play without fear of any real consequences.

I will say that I am a little disappointed by the fact that Droplitz Delight only has one real layout; two emitters, three receivers. In the game's console cousins, the farther along in the game you were, the bigger the board and the more emitters and receivers it provided, thus making the game that much harder. Of course, I can't really knock off too many points for this since the game is just as fun and addictive as before, and the set size means the developers were able to focus on a lot of the details of the game and really give it a good polish.


Difficulty:

Droplitz Delight definitely presents a challenge, but never feels hard. There were many times when I was rotating tiles trying to get the paths to line up as the board's background flashed red telling me I was running out of drops, but even during those frantic periods, I never felt like the game was too tough to enjoy. Of course, in a game like this, you can't actually "beat" it, it's merely an endless series of levels that have you trying to top your best scores.

I did find the new modes, Droplitz Dash and Target Quest, to add a new level of challenge to the previous version of the game. The need to set up a path that goes through a specific tile is much harder than it sounds, especially if that tile is one on of the edges of the board. More times than not, there will have to be some frantic thought put into removing tiles around your target piece in order to get new tiles around it in order to make an effective path.

As for Droplitz Dash, the very rushed nature of the mode makes it a challenge since all you really have to worry about in the other modes is not taking so long as to use up your remaining drops. But here, the time constraint really changes the feel of the game.


Game Mechanics:

Droplitz Delight is definitely one of those "simple to learn, hard to master" games. It doesn't take long to understand the basic mechanics of rotating tiles to form paths for the drops to flow through, but when you are working to best a high score, and you are trying to get as high a multiplier as possible, you have to know how to use the forks in the paths and figure out the best ways to redirect multiple paths to the receivers.

As for the game's controls, all you have to do is tap the tile you want to rotate and it flips around for you. If you are fast enough, and have the time to realize that a tile would be better rotated in one direction as opposed to the other, then a tap of another button on the screen toggles the direction from clockwise to counter clockwise. I have to say though, most of the time, I didn't use this feature and felt like tapping a tile three times was quicker than tapping the direction button and tapping the tile once. Obviously, it wouldn't be, but in the heat of the moment, I couldn't justify the time it took to move my finger to the other button. This is by no means an issue with the game, if anything; its a problem with how I played it.

Any puzzle fan on an iPhone or iPod Touch has to check out this game. It's both a simplified and an expanded version of the console downloadable ones we previously reviewed, and with the ability to pick it up and play it anywhere, you will find your iPhone's battery doesn't quite last as long as it used to. I know there were a couple of days where I had to recharge it more than once after a lengthy play session or two.


-J.R. Nip, GameVortex Communications
AKA Chris Meyer

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