At its heart, the first
Ninjatown was a tower defense style of game.
Trees of Doom! has less clear parentage, but we'd have to classify it as a sort of 2D Platformer. There have been climbing games before, and classic arcade games that focused on navigating your way up, across, or down the screen while navigating obstacles and collecting objects. What makes
Ninjatown: Trees of Doom! different is the ninja connection, and the idea of climbing for the sake of climbing. Sure, there is a reason for this Wee Ninja to be headed up to the treetops, but the urge to climb is about all you need to get things rolling here. The orientation of the game is strictly portrait, and if you can imagine a typical three-column web layout, you'll be spending your time hopping between the far left and right-hand column. In this case, those columns are tree trunks that you can cling to, ninja-style. You can hang around indefinitely on the side of the screen, but you only score points for moving.
The Classic and Timed modes are pretty easy to distinguish. In the first, you get points for climbing, and have no time pressure. The other mode is all about moving quickly through a specific section of the game, and in both instances you'll get the chance to compare your score through the game's leaderboard, if you choose to publish scores. If the idea of jumping back and forth on-screen sounds too simplistic, you have to realize that most platforming games just aren't that complex. The best ones understand that theme-and-variation can make for some incredibly fun action. How many enemies were there in the original Crash Bandicoot games? A dozen or so? The really interesting thing in Ninjatown: Trees of Doom! is how it keeps you moving forward by mixing up obstacles, climbing surfaces, enemies, and power-ups so seamlessly. First, you learn to avoid one spear-throwing enemy, then you come across three of them working in a pattern, then five, etc. The same holds true for navigating obstacles on the tree, forcing you to think creatively about when and where you jump left and right. A simple premise makes for really engaging gameplay.