Father Arno has had a rough ride, hasn't he? It's like hazing for a priest, what they've put this guy through... First, he's shipped off to some remote village in Transylvania, supposedly to certify the sainthood of a local legend. He quickly discovers that this woman is central to a mythical belief in vampires that is widely held among the townsfolk. The Church quickly redirects the young priest to focus his efforts on disproving the stories told by these villagers, which leads him to Budapest and Turkey, on a pilgrimage to follow the so-called
Path of the Dragon. By the end of the second chapter, Arno returns to Budapest to make a shocking discovery, which is where
Part 3 picks up. Some elements of the original PC version of the game have been simplified for this release, including some of the more involved puzzles. After returning to Transylvania, the game is on its downslope, and you are closer to discovering the truth behind the myth you've been working to debunk.
Perhaps it's because there were some elements culled from the original version of Dracula: Path of the Dragon, but we just didn't find the end-game especially coherent or compelling. Some interesting elements to the plot include the way the town starts to turn against Arno in this chapter, and his sudden aversion to garlic, but this doesn't go anywhere interesting. New people arrive in town, familiar faces disappear, but they all seem like window dressing. The main event is Arno's impending date with Dracula, and Path of the Dragon - Part 3 starts to feel like a one-trick pony without other surrounding action. What seems like non-linear gameplay is ultimately very limited, and you end up walking around town looking for something to do with your collected items. Goals and objectives just aren't that clear, and there aren't objectives you can do on the side, so the best way to play Dracula: Path of the Dragon - Part 3 ends up also being the straightest distance between two points.