There is so much to take in with this game that there was no way I could write about it all when I first looked at the original
Blood Bowl. Now it has grown and they have even expanded the name to
Blood Bowl: Legendary Edition. I rarely have the ability to say I am going to pick up where the last review left off, and I am not entirely going to do that. I still want to cover a few things for the new folks, but, for the most part, I want to cover some different areas.
So, let's start with the old. You are going to just have to give up any thought of not doing the tutorial. You are going to need to live it for a while. This game is one of those "return on investment" type games. The more time you put into the early part of this game, the bigger the returns when you step up against the world.
You will still need to choose between two types of play with Blitz or Classic. The Blitz game is played in real time, allowing you to pause the gameplay and issue orders to your men. Classic is just that; it is a turn-based game governed by dice rolls for attacks, actions and movements. Now from here, I would like to revisit some things I barely touched in the previous review. When it is all said and done, money is a huge force in the game. You have to spend it to make it. Equipment is important; a properly equipped team can make a huge difference. Helmets, boots, gloves, and shoulder-pads improve the play of your team. Couple this with the right players on contract and you have a winning combo. Whatever you can't get by on skill and equipment can be covered by bribing the ref. I was not able to really see the difference these made the last time, but I could this time.
Nine races were more than enough to add a very strategic balance to the game. Each of the teams' strengths and weaknesses were thoroughly compensated for by another teams' attributes. Now we have twenty teams to choose from. The Undead, Khemri, Norse, Elves, Halfling, Amazon, Ogre, Necromantic, Nurgle, Vampire and High Elves have joined the league. The fastest way to learn the ins and outs of each team is to go to the main site listed below. Clicking on the Races tab on the left hand side will reveal many important strengths and weaknesses. Learn them, know them, love them, and then argue their respective values in the forums.
Each piece has a specific movement value. It is very important to understand where and how your pieces move, of course. You need to know the limitations of how your pieces move before you grow too overconfident on where you place them on the field. This was one of the hardest things for me to grasp early on. There is little wisdom to pass on, you simply have to learn it.