When Secret of Mana was first released in late 1993, gamers everywhere fell in love with the world in which it took place. From Potos to Gaia's Navel to the Mana Fortress, the ideas present were still magnificently fresh. Eighteen years later, it's still easy to appreciate, though you may feel a tug of disappointment when you realize that so many role-playing games have taken nearly every visual cue and theme and rendered them stale. So from an artistic standpoint, nothing has changed. Let's get to the technical stuff: the decision to develop Secret of Mana as a straight port is disappointing for several reasons. In-game text has been cleaned up and looks much sharper than it does in the 1993 release, but that's about the only improvement. The emulation tends to stutter; while Randi, Primm, and Popoi look and animate identically to their retro counterparts, some aspects of the animations look unnaturally sped up. My biggest complaints with the visuals have to do with the virtual D-pad and action buttons. The bright blue circles that represent the extensions of your thoughts not only clash wildly with the game's color scheme, but they are obtrusive and immovable. Square Enix's Chaos Rings offered a clean and elegant solution to that problem: a virtual Analog Stick that only showed up when you put your thumb on the screen. Why couldn't they apply that to Secret of Mana?
I don't have any complaints with regards to the sound. While it would be nice to hear the original tracks cleaned up and modernized, sound still plays a very important part in delivering nostalgic feelings. Secret of Mana's soundtrack is as lovely as it's ever been. The sound effects also haven't been given any changes, and that's just fine by me. The thwacks of landed hits are still satisfying, even when they are delayed. iPhone speakers can sound tinny at times, resulting in some ugly vibrations for those who like to turn the sound up. Use headphones or earbuds for this one if you want to crank the volume.