Gobliins 2 places a unique spin on adventure games. Rather than playing as one character, you're placed in charge of two very different goblins, with their own personalities. Fingus is a smart, polite goblin, while Winkle hasn't quite found the thin line between bravery and stupidity. Each goblin's personality plays a role in how they interact with objects, a trait that factors into gameplay.
The game kicks off when Fingus and Winkle volunteer to rescue the king's kidnapped son, the Prince Buffoon, from a demon. Gameplay is typical for the genre; in order to gain access to the next area, you need to solve puzzles, either by collecting and using objects or interacting with other items in the world. Here's where the two goblins' personalities come into play. Each can interact with any item on the screen, though with different results. For example, if Fingus interacts with a flower, he'll pick it; Winkle, on the other hand, will eat it.
Unlike other adventure games, where you just need to figure out the puzzle's solution, you first need to figure out which goblin can cause the required reaction with the puzzle's elements. The concept leads to some pretty cool results, though it doesn't always make for the most ideal play experience. Few puzzles require just one goblin to solve, often times requiring that you split your attention between two areas on the screen. Some even require exact timing, further complicating an already challenging game.