If you're not playing Spoing with a set of headphones, you're missing half the experience. Although four music "types" are available, including the option to pull music from your device's library, setting the music to "Ambient" is the way to go. There isn't much to the soundtrack beyond a few light wisps of music, but it matches up perfectly as you launch Spoing through the minimalist-styled levels. Spoing is little more than a spiky ball with eyes and platforms are just black masses suggesting some sort of vegetation. The look is very reminiscent of Patapon on the PSP, which is actually what caught my attention when Spoing first came up for review.
The lack of color also brings attention to another of Spoing's visual highpoints. Certain crystals change color indicating how much time you have to get Spoing on and off the rope. Others show how many times Spoing can hit the rope before it disappears. Considering how big a part each plays in gameplay, particularly when going for speedy three-star runs, it is great that you can tell what is happening with a quick look.