As far as the game's presentation is concerned, you can't really ask for anything more. Instead of just being another port to the new system that happens to take advantage of the 3D screen (like several launch titles have been), it is a game where the added depth actually adds something to the game. While your ship, I guess it's a ship, remains on one plane on the screen, enemies and pickups will be at different depth levels and there are quite a few times when you can only interact with them when they reach your depth.
That, coupled with the high-energy, flashy backgrounds, really gives Dream Trigger 3D a unique look, but the visuals aren't all there is to this game. Dream Trigger 3D's music actually plays a substantial part in gameplay as well since one of the major components of taking down your enemies relies on the speed and tempo of the background song. What results is a visual and audio experience that seems like it would be at home being projected and played on some nightclub wall.