Platforming on iPad has been in a sort of retro arcade mode for too long, and
Storm in a Teacup breaks with this trend. Although small and simple, this is the kind of game you'd expect to play on a "real" console. Why we haven't held the tablets to higher expectations one can only guess, but
Storm in a Teacup proves that traditional platforming can be brought over without losing too much in translation. The premise of the game is a funny one, as you literally play a small boy (or girl with a blonde bowl cut) riding through levels in a teacup. The item pickups are sugar cubes, and even the loading screens say things like "Diffusing" to keep with the tea-drinking theme. And if you thought the whirling teacups at your local amusement park were dizzying, wait until you get a load of this kid.
All the good ways of approaching a side-scrolling Platformer make an appearance here. Item collection is a small part, and Storm in a Teacup forces you to focus on avoidance and defense, rather than attacking enemies. Obstacles in the environment must be overcome by wits and twitch reflexes, the way we've been doing for decades. Timed jumps and small puzzles that you solve through a combination of physics and item collection are the norm, with the end goal being to survive the level and collect achievements. Once you've mastered a level, it becomes available for replay in other modes, adding to the replay value of Storm in a Teacup. Platforming veterans won't have a terribly hard time, but there are some definite challenges along the way.