There are genres of time management that get a bit sugary-sweet for my taste. Maybe it's the soft visuals and pastel colors that turn me off, or maybe it's the simplistic objectives of filling orders, growing plants, serving drinks, etc. What
Jack of All Tribes HD offers is a time management game that doesn't feel like time management, thanks to a lot of variety in the level design and your objectives. Rather than just serving x number of people in whatever endeavor the game assigns to you,
Jack of All Tribes HD aims for higher ground. The story is set in a distant time, one Jack is transported to, where you/he quickly become a leader. Each time you begin a level, the local tribe is counting on you to set things right. To accomplish these tasks, you'll need to find ways to mobilize the villagers to collect resources.
The fundamental resources in the game are money, wood and food. At the outset of a level, it's up to you which of these you focus on, but you learn that not much happens without adequate supplies of food for your workers. Money and wood help you build and upgrade structures, which attracts more workers and generates more resources, but requires more food. This is casual resource-gathering, in the sense that you can't really get yourself into too much trouble by making the wrong decisions. You do have incentive to beat the clock, which requires smarter use of resources and planning. Other than a lower score, there's really no failure in Jack of All Tribes HD. As you progress through each level, the villagers expect more and more from you, so you'll end up satisfying requests for things like tiki bars and bubble baths... There are even a few breaks in the resource gathering to play very simple hidden-object interludes.