PC

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

Reiner Knizia's Samurai

Score: 95%
ESRB: Rating Pending
Publisher: Klear Games
Developer: Klear Games
Media: CD/1
Players: 1 - 4
Genre: Strategy/ Miscellaneous


Graphics & Sound:

Reiner Knizia's Samurai is a game designed, developed and published by Klear Games. Samurai recently took the Technical Award at the 2003 Independent Games Festival (IGF) hosted by the Game Developers Conference (GDC), and it is not hard to see why.

This Strategy Board Game is full of rich color and soothing Japanese-style music. The music allows your mind to focus on the task at hand and it doesn't make you feel rushed, while the sprite based graphics and 2D above-the-board view allows you to quickly glimpse at aspects of the board and decide what you need to do.


Gameplay:

Reiner Knizia's Samurai places you in Feudal Japan as an aspiring Sovereign. You goal is to win over castes from cities on the field, and to do this you must assert your power.

In each turn you are given 5 tiles. There are 20 different tiles, which include Buddhas, Helmets and Rice, all ranging from values of 2 to 4. These three types are your main objects in winning over the different classes. Buddha tiles assert influence on Clergy castes, Helmet tiles work on Nobles and the Rice influences the Peasant class.

To win pledges from a caste, you must place tiles around a city in such a way that it gives you the most influence over that city's caste(s). Once the city has been blocked off, in other words no more tiles can be placed directly next to that city, each of the castes in that city give a pledge to the player who has the most influence on that caste. For instance, a city might have a Clergy caste and a Noble caste. If a player has more Clergy influence around that city than any other, he or she is awarded a Clergy Pledge, whereas another player could win the Noble Pledge in the same manner.

Though these three types are your main forms of influence, they are not all you have. You are also given access to several other types that can increase your influence on all castes as well as tiles that allow you to switch already placed tiles.

Once all of the cities have been blocked off, Samurai determines who the winner is by looking at who has won over the most castes. If a player has taken two of the three, then he or she is declared the winner, else Samurai looks at other aspects of your gaming style (like your total number of pledges or overall balance) to decide the winner.


Difficulty:

Reiner Knizia's Samurai has four different difficulty settings. The first, and lowest is Novice, where the player goes up against one computer opponent. The only apparent difference between Novice and the second level, Intermediate, is that in the latter, there are two computer opponents.

The Advanced and Expert settings add a new dynamic to play, because these levels allow you to choose the 5 tiles that will comprise your first hand. After choosing your opening tiles, the game allows you to choose the City Configuration by placing the caste symbols in the cities of your choosing.

The differences between the Advanced and Expert levels are small, but just enough to make the game that much more of a challenge. The first difference in the Expert level is that you are pitted against three other players, all of who are controlled by the computer. The second difference comes when you are allowed to decide the City Configuration, and the number of each caste to place on the board increases.


Game Mechanics:

Reiner Knizia's Samurai uses a simple drag and drop method that allows you to focus more on what your next move will be rather than how exactly to implement the particular move.

Samurai also allows you to play in a Multi-player mode. In this mode, you are given the option of going online, using a LAN connection or simply having several people play on the same computer.

With its relaxing music and quick game play, I can see this game being something you find on people's work computer for those long Monday mornings.


-J.R. Nip, GameVortex Communications
AKA Chris Meyer

Minimum System Requirements:



Windows 95 and up, 128 MB Ram, 500 MHz PIII Processor.

Mac OS 8.6 and Up,128 Mb Ram, 233 MHz G3 Processor.

 

Test System:



Windows XP Professional, 600 MHz AMD Athlon, 384MB RAM, GeForce 3, SoundBlaster Live! Value, 52X CD-ROM.

Windows Reader Rabbit: Kindergarten Windows Rocko's Quest

 
Game Vortex :: PSIllustrated