This game keeps with the interesting and unique art style that was set in Puzzle Agent. To be more specific, everything feels like it is roughly hand-drawn and casually colored-in. To add to the style, the heavy dark strokes that outline everything appear to have been stroked on a paper that bleeds the ink a bit, so there aren't any real solid lines in the game. It's a look that took me some time to get used to in the first game, and feels just right for our return to Agent Tethers' world.
Sound does the trick as well. Returning characters keep the same voices and while most of the characters have that Fargo-esque accent, that seems a bit over-the-top, it fits with the previous game's feel. Granted, I am from the Deep South and while I've done my share of traveling and met a lot of people, I haven't really talked to many folks with this particular accent. It sounds like I would expect, but it could be exaggerated a bit to make the citizens of Scoggins even more stand-offish.