One indicator that the developers are listening and receptive was the change made in
Fractal during the time we reviewed it. The game crashed after our first download, making it impossible to go beyond a certain level. The usual fixes of restarting the iPad did nothing to offset the problem, and then a new update arrived for the game that seemed to fix all the stability issues. We're hoping to see future improvements in speed and easier play modes, but
Fractal is already a fairly polished product. The style of play involves tapping and holding at specific points on the board where you immediately see arrows showing what impact you'll have on the hexes already placed there. The board is a fixed size, so pushing tends to move some hexes off entirely . You can exploit this technique to clear wrong colors, and you can also push from the outside to cluster hexes on the opposite side. Each time you push, you'll see the color that will be pushed in, to appear at the point of your tap/hold. Matching on boards with multiple colors is hard enough, but planning ahead to think about where you'll be able to group like-colored hexes is extremely challenging. The mechanism for moving pieces around works exactly as advertised, but takes some getting used to for those of us trained to think about matching blocks/squares in groups of three or four.
The novelty of Fractal is undeniable, but we wish the game's difficulty was as well planned and executed as its pretty front end. A hearty challenge is always welcome, but pitting us against long odds tends to drive our enthusiasm down for sticking with a game. Fractal has many good qualities that make it a natural for puzzle veterans, so long as they are prepared. Those of you looking for a nice, casual puzzle game are barking up the wrong tree with Fractal, which may be a market the game's developers may want to spend more time courting.