By now, you may be questioning the actual comparisons between
The Dark Meadow and
Infinity Blade. Both games share a similar combat system. When an enemy attacks, you can either press a "Defend" button to block the attack, or dodge to either the left or right. Blocking is the most effective way to end an attack, though its uses are limited. Dodging doesn't cost anything, though you'll take damage if you fail to time the movement or dodge towards the wrong side.
Attacks are handled by slashing across the screen with your finger. You can slash in nearly any direction, with each slash doing varying amounts of damage. The Dark Meadow also offers a ranged attack mode, allowing you to get a few hits in before an enemy reaches your position. Aiming takes some adjustment. To load the crossbow, you first pull back on a black and white swirl, causing a blue targeting line to appear. Guiding the line towards a head shot takes some practice and never feels entirely comfortable.
The actual mechanics are solid, though you'll end up giving up a few free hits. Although you can set the interface to either the top or the bottom of the screen, neither of the placements is ideal. Considering you're pressing to the left or right of the screen, I would have preferred a wider control area. I don't recall missing a Dodge, though the timing was usually a little behind because I had to hit the area twice. The upper placement is ideal, though the placement of the Block button did cause a few problems when I went for a downward slash.
The Dark Meadow has its issues, though most can be overlooked if you're into horror games or simply love the idea of exploring and piecing together mysteries.