The cartoon-style interludes were a bit of a surprise, since most games now just do everything in the same graphics used for the player-controlled sections. Kids know the story, so the developers may have assumed there was no reason to spend cycles generating computer graphics that would automatically feel like a weak shadow of what Dreamworks created for Puss in Boots in theaters. All the detail work seems to have gone into designing for the game's levels, where you can find all kinds of great little touches. As you duel with enemies, you can scan the background to find objects that may have some potential for interaction. Sure enough, if you see a wasp's nest hanging from a distant tree, try kicking an enemy in that general direction. Succeed, and you'll be treated to a quick display of "stinging fury meets bandito." These details are the kinds of things that bring kids back to game, long after completing the main story and other challenges.