The best games teach and remind you when they introduce non-standard dynamics, and
I Am Alive is great about flashing instructions up on screen to give you a fighting chance at survival in this bleak world. It's not that the controls are radically different, but there are some special combinations that require explanation. We had to work long and hard, after years of playing Shooters, to resist pulling our weapon at each hint of danger. Hidden weapons play a big role in your survival strategy, and you learn to use them to your advantage, when your enemy least expects resistance. Since you never have many bullets,
I Am Alive is about the least satisfying gun game ever invented... One shot kills enemies, and will kill you the same way, hence our caveat earlier about difficulty. Certain actions require repetitive tapping of a trigger button, which also burns precious stamina. Climbing works much like you've learned in action games, except you lose your ability to go slow and plan every handhold and toehold. In
I Am Alive, you have to plan ahead or learn by falling about a thousand times, then tackle the climb in one swift series of awkward moves.
Come to think of it, almost everything about I Am Alive is awkward. Even though the protagonist is a seasoned survivor, life is extremely hard in his world, and you end up on the receiving end of this dynamic during the game. For most people, I Am Alive will be a fascinating but ultimately frustrating experience. The payoff is here, in terms of story and atmosphere, if you're willing to work through a lot of trial and error. Just reading a FAQ isn't going to do it for you in this game, because there's a lot of muscle memory that has to be wired right in order for you to master all of the challenges presented in I Am Alive. We appreciated the ambition and the solid execution of certain game elements, but unlike the mainstreaming of the Survival Horror game genre, this is still very much a niche experience.