The game is broken into a few types of screens. For one, there is the comic book style cut scene that is used to convey the game's story; another are the "open world" areas that let you swing around the city and sewers to get to the different level locations. While these areas might attempt to give a wide-open feel, the map being displayed on the system's other screen shows just how confined you really are.
As for the mission levels themselves, there is no map showing you just how the rooms you move between are laid out, but you rarely need one in order to get to clear out the area and unlock the door to the next room. As a result, those areas don't even need a map to show how small they really are.
As for the game's audio, there are a few exclamations that Spider-Man will shout out, but a majority of the game's audio consists of a somewhat repetitive soundtrack and the same few grunts and swoosh sounds as you attack enemies. Like the visuals, the audio gets the job done, but doesn't quite sell the feel that the developers seemed to want to convey.