On the surface,
Sinister City fits the standard mold for a hidden object/point and click adventure game. Although, when you start looking at some of the details, there are numerous and odd ways it breaks away from those standards. Scattered throughout the world are screens that contain various items you need to find, but unlike other games like
Sinister City, you don't get an inventory item as your reward. As a result, the hidden object screens feel extra and often forced.
Instead, you are told by the game what inventory items you need to find, and while these may be on a hidden object screen, they don't count towards your hidden object list. As for that list of hidden objects, Sinister City breaks away from the mold here too. The game only gives you a partial list of items to look for, but where other games like this will keep feeding you new items until you've exhausted the entire list, Sinister City requires you to find all of the items listed before giving you new ones. As a result, I found myself regularly having trouble finding one item in the list before I could get the next batch. If the game were to feed me the list one at a time as I found other items, this aspect would be less annoying.
As for the game's story, you play John, a man looking for his kidnapped girlfriend. Turns out, she has been taken to the dark and dangerous Sinister City, a place filled with vampires. Your search quickly reveals that she has been captured by the city's oldest vampire, Count Orlak. Naturally, you must find and save her, no matter what obstacles and strange puzzles stand between you and the girl.