The game's three locations share a common feel, but are drastically different environments. One location is in space with pathways of floating rocks, with space stations thrown in to keep the level from feeling too stark. Another has you running through caves filled with lava, while the third is a factory setting that occasionally opens up to expanses of churning grinders instead of a floor.
The game's futuristic visual theme is complemented by techno music that stays in the background and seems to loop fairly well. The background music is accompanied by the the sounds of the objects you break and a voice that announces what power ups you have picked up.
While there is nothing spectacular about the game's visual or audio aspects, they get the job done and fit right with the rest of the game.