Joe Danger 2: The Movie, like its predecessor, belongs to that peculiar subgenre of games that is populated by titles such as
Trials and the old NES
Excitebike. But there's more to it than that; it often feels like it has more in common with the early
Tony Hawk games. You are set on a linear path (occasionally with divergent paths). At the base level, your job is to reach the end before the time runs out and do so with as much style as possible. By completing objectives and performing well, you earn stars, which can be used to unlock future events.
What's particularly different about Joe Danger 2: The Movie is its theming. The first game mainly had you going through a series of bike tracks in time and score attacks. With Joe Danger 2: The Movie, there's a bit more context. Joe, being the best stuntman ever, is contracted to put in some heavy duty work on a number of action films. These films largely adhere to classic action movie tropes (cops, adventurers, spies, etc.) but Joe Danger 2: The Movie handles everything with enough charm to make everything feel fresh enough. And there are a ton of new rides this time around, though not all of them are as finely-tuned as the bike. Among the new ones are skis, jetpacks, mine carts, and a unicycle. The last of those is actually a terrible addition that you'll want to stay away from.
Joe Danger 2: The Movie features local four player competitive multiplayer. It would have been nice to see some competitive stuff, but the local fare is adequate for those who can get three extra friends in the same room. Objectives range from simply staying alive and finishing first, to seeing who can pull off the longest wheelie combo, to a surprisingly physical Road Rash-esque mode.