It's all about the gameplay, man! Anyone familiar with this franchise might have told you that
Tactics Ogre graphics wouldn't be a huge challenge to translate to GBA, given the simple visuals this game used from the beginning, but that gameplay would suffer. The depth of
Tactics Ogre has always been its biggest draw. Where it differs from other RPG titles is the pacing and structure of battles. Instead of progressive, cutting-edge graphics with fancy 3D animation and dynamic lighting,
Tactics Ogre gives you much more of a chess board approach. Basically, in the beginning of a battle you choose the players who will enter the field according to individual strengths and the contribution to your team. You deploy troops, some who will fight independently and some whom you control. Each side takes turns positioning troops on the field and directing them to attack, defend or use an item. The battle progresses until one side is victorious. Between battles, a story develops, according to choices you make in interactions with NPC's or party members. Honestly, the story can seem to take a back seat to the combat, so fans of the latest style of RPG, what may come to be known as the 'Cinematic RPG,' probably won't like the very combat-heavy action in
Tactics Ogre.
What's to like? Well, the insane amount of depth in this game means I can't even scratch the surface with a short description, but a starting point might be some vital stats. There are 3 game modes, Quest Mode (unlockable adventures you can accept to obtain special items or other rewards), VS Mode (2-Player competition using the Game Link Cable), and Exchange Mode (lets you trade items from the game with a friend, also using the Game Link Cable. Quest Mode is engrossing and along with the central adventure, could soak up your time to the tune of 40-50 hours, easily. When you get done picking up your jaw (yeah that's a lot of batteries!) I remind you that these 3 are IN ADDITION to the central game! So, you get to go through a huge amount of game, unlocking various Quests you can take on later, and still have VS or Exchange Mode to goof around with when your friend is handy with a Game Link Cable. Freaky-huge game. Basically, the style of play is very measured and one has to be detail-oriented and prepared to micro-manage the heck out of a party, but the mix of Strategy and traditional RPG has great appeal for those on either side (pure RTS or RPG) who are looking for something different. The story is great, and leads you in different directions depending on choices you make, which encourages replay, but the combat will keep you playing, and playing, and playing, and-