Dragon Ball XenoVerse 2 is currently the best-looking Dragon Ball game ever made, by a very long shot. The world inhabited by Goku, Piccolo, and friends has never looked better; it’s a perfect translation from two dimensions to three. However, its role-playing trappings (particularly its MMO trappings) render the otherwise lovely hub world of Conton City rather sterile and lifeless. While the sheer size of the place is impressive and it's generally a pleasure to look at, there's an awful lot of empty real estate. The interface is a solid step up from the original's, so that's a plus. None of this would matter had the visuals not delivered where it counts -- combat. For the most part, the combat looks spectacular. I still have a problem with the finicky lock-on mechanic, and vertical movement looks incredibly janky. But in terms of speed, effects, and fluidity, XenoVerse 2 is pure eye-candy.
Blessedly, Dragon Ball XenoVerse 2 doesn't inflict another cringe-inducing J-Rock anthem on our collective consciousness, though that alone isn't quite enough to take the series off my sh*t-list in terms of music. What's here is largely inoffensive, but still fails to capture that certain Dragon Ball something that the show had in spades. Sound effects are forgettable outside of combat, but unmistakably a product of the series when you're taking to the skies and beating dudes up. Ki blasts, high-pitched thuds, and explosions abound, and gloriously so.