My first time at E3, I was surprised to find a bunch of developers showcasing work far away from the hustle and bustle of the big boys. In fact, these guys were sequestered away in what amounted to the dungeon of the show. Later, I learned from one developer that they came to the show with a strong demo of their game and hoped to get it picked up by a major publisher or even a large developer and used with a license. This, not surprisingly, is why most license games suck. But, with
Drome Racers, we have possibly the first occurrence of an elevated form of code pimping. ATD, the developers of
Rollcage,
LEGO Racers and recent official Olympic sports games, are behind
Drome Racers. Racing the first few tracks, I was having serious deja vu for
Rollcage, in particular. It feels like LEGO came to ATD with a copy of
Rollcage and said, 'Why don't we do something like this with LEGO cars?' Where
LEGO Racers was a whimsical (but fun) game aimed at the young crowd,
Drome Racers is most definitely trying to be a mature racer. The gamble seems to be that LEGO fans will gravitate toward their brand instead of being lured away to more original or well developed racing games.
There's nothing wrong visually in Drome Racers. Lighting effects make even the most controlled lap feel like a rolling disco party, and this goes double for weapons. The settings you'll race in are varied, with nice wide streets on both city and outdoor terrain. And, at certain points in the game, you can enter drag-strip competitions that put you in a default driver's seat perspective, trying to qualify for the second stage of the challenge. Players not looking for extra challenge can skip these races altogether, but the variety is nice as well as the additional hurdle more seasoned racers will be looking for. And of course, since this is a LEGO game, you'll have all the time and tools needed to customize your racer or just build a new one from scratch. The music is unremarkable, but you can at least tell time was put in to provide some rockin' tunes.