Games that heavily romanticize the wonders of the natural world often have a keen sense of style and visuals that really pop. Seasons After Fall is one of those games. It’s a lovingly handcrafted watercolor world that shows off at every turn. As well it should; it’s quite the looker. If you look closely, you can practically see brush strokes; watching them incorporate seamlessly into the animation work will leave you positively enchanted. Seasons After Fall features more than its share of visual charm, but there are also some threatening elements that help sell the fantasy. Given that this is a game about controlling the seasons, the act of doing so results in the right kind of visual feedback – and I’m not just talking about palette swaps.
In perfect harmony with the visuals is the work of a string quartet. It wouldn’t do to include music that was rife with electronic artifice. Seasons After Fall’s soundtrack is a pitch-perfect accompaniment to the visuals and action. It just sounds… natural. And there’s no mistaking that that’s what the developer is going for. It also helps in setting it apart from other games of this type. Voice work is ponderous and introspective, occasionally disappearing somewhere into some unseen void of pretention. It’s not bad, per se, but the writing is not as charming or smart as it thinks it is, which doesn’t help things.