The Good
I definitely like some of these cards.
Toxic Intruder, for example, is a nice card; when you attack with this card, if you don't destroy the target creature, it loses half of its remaining HP (rounded down). This makes it more powerful for use against heavy-hitters, especially if it is used first, since the amount of damage it doles out depends on the total amount of HP the opponent has at the time.
Vizak's Proclamation is also pretty cool, letting you "tag" a creature so that as long as it remains on the board, all adjacent enemies take 1 point of magic damage each time you summon a creature.
The Bad
I was excited when I first saw the
Barrager card. I have a thing for mechs and read the description and saw that it actually will take two attacks against the same target before the enemy gets to retaliate. That sounded awesome. Until I looked over and saw that its attack is a measly one. Do the math... one plus one is two, so unless you really love watching the animations, an attack of two is nothing to brag about.
Another card that seems to be somewhat of a dud is Parmetic Castignation. This card lets you discard a creature and then choose an enemy and make them suffer damage equal to... um, your opponent's mana. I was totally expecting this to be based on the creature being discarded. In stead of making a high-cost card useful without having to save up the mana to summon it (which would have been awesome), this card is mainly about timing and is completely based on your opponents management of mana.
Another somewhat complex card with little "bang" for the buck is the Venoan Hard Bargain. When this 0 activation cost card is played, each player reveals his top card for Judgment. If you win, you gain mana equal to the number of enemy creatures on the board at the time. If you lose, your opponent gains one mana. This sounds somewhat cool, until you realize that the most you could hope to gain is four mana; if your opponent had five creatures on the board, they would have already won. This isn't the worst in the deck, but again, it's very lackluster.
The Ugly
The card in
Set 3 (of the ones I received, anyway) that seems to be truly pointless is the
Mandragora Triplet. This one starts off sounding cool, then gets progressively worse as you read through the description. As the name suggests, it allows multiples (though not necessarily limited to three) of the same card to attack the same target if they have not yet attacked that round. The downside is that when you're overpowered on the board, your costs for using other allied creatures are increased: +1 for Attack and +1 for Activation, making this a card that I would exclude from my deck.