Once the story catches up to the present day, things start coming together with a degree of natural, organic efficiency that I’ve never seen in a Telltale game. In most of these games, all the important choices made, whether in gameplay or dialogue, contribute to the shape and tone of the endgame.
Tales from the Borderlands is no exception, but it goes the extra mile in making these consequences tangible. Without spoiling anything,
The Vault of the Traveler’s second half deals with one final mission: and of course, it has to do with the opening of the Vault. But what’s brilliant about this sequence is the sudden realization the player has when they realize that they’ve been preparing for this throughout the last seven or so hours of play. And depending on the choices you made, this final encounter will play out in a way that is more specific and personal than I’ve ever seen in a Telltale game.
By the time the credits rolled, I realized how much I cared about these characters – and how fervently I hope that they will play a prominent role in whatever’s next for the Borderlands franchise. At this point, they’re all old, dear friends, and their world, ravaged by chaos, murder, and depravity though it is, is a joyous one to inhabit.