Rise of Iron’s story missions and strikes are exciting at first. Then again, if you give a starving person a moldy hunk of bread, it will be the best meal they've ever had. This expansion features a handful of excellent quests, but they're buried in the same kinds of samey content we've become accustomed to. And all that newness? Gone in just under two hours, allowing
Destiny to revert to its old abusive, exploitative self. As always, it demands everything of the player and gives precious little (in some cases, absolutely nothing) back. It’s not so much a shared-world first-person shooter as it is an attractive gambling simulator. These issues cannot be fixed in expansions.
Time to inflict a little mood whiplash: the Wrath of the Machine raid is easily the best thing Destiny has ever done. It’s the reason most people will invest in Rise of Iron, and it’s where the game as a whole shows the most promise. If you’ve mined Vault of Glass, Crota’s End, and King’s Fall to exhaustion (and let’s be real here, most people who are still playing Destiny have done so), this one is full of welcome surprises. Instead of foisting mobs and bullet sponges with some sort of environmental quirk to give the illusion of diversity, Wrath of the Machine is indicative of serious design philosophy progress in what has otherwise become a standard affair. It forces you to think outside the box in terms of positioning, teamwork, and even some other, less obvious angles that I don’t dare spoil. It’s bittersweet to sing the praises of this raid, because it shows that a good game is desperately trying to happen.
There's always the Crucible. Making its debut with Rise of Iron is a new mode: Kill Confirmed. I mean Soul Harvest. I mean Supremacy. While the Crucible has struggled to differentiate itself from most of the competitive shooter scene's contemporary offerings, it's never sunk to the dreary lows of the PvE content. For as many times as you go through the motions of putting Oryx in his place or killing the Kell of Kells, no two matches play out exactly the same. And while that's not particularly something that can be credited to Destiny, it doesn't break that rule. In addition to Supremacy Mode, we've got three new maps: Skyline, Floating Gardens, and Last Exit. Bungie hardly flexes its collective artistic muscles here, but its proficiency in map design has never been denied.