Call of Duty: Black Ops III - Salvation continues the trend of three wholly new maps and a retooled classic from the series' past. Only this time, two of them are completely new and the other two are reimaginings. I'm not sure I'm completely on board with this template in theory; given the franchise's tendency to offer high-priced downloadable content, it can be seen as almost overt laziness. However, if you're a nostalgia junkie who has been with this series throughout the years, it probably won't bother you. Hell, it might even enamor you.
Citadel is housed in the ruins of an ancient castle. It's long-abandoned, but it retains some of the quirks of those who once inhabited it. Its overgrown outdoor sections are evocative of gothic horror and indoor segments that blur the line between the work of nature and human artifice provide a delicious sense of contrast. Fantasy tropes abound here, and fans of A Song of Ice and Fire and Indiana Jones, in particular, might find this to their liking.
Micro is the Call of Duty map that will be remembered for its uncanny ability to elicit authentic "WTF"s from each combatant that set foot on it for the first time. You see, this map is what you get when you cross this franchise with its obvious sister franchise Honey, I Shrunk the Kids. This map is literally a table full of picnic food, drink, and supplies. And you are miniaturized. So you dash around cupcakes, wallrun on the coffee maker, slip through soft drink cartons, and under the gas grill. Oh, and there are bugs, too. It's weird and brilliant.
Outlaw is a reimagined version of Standoff, the Black Ops II map set between China and Kyrgyzstan. However, what was once a border town writhing in its death throes is now a ghost town... of the western variety. Rampaging through abandoned saloons and across the muddy thoroughfare is absurdist fun, even if it makes you remember that, as of this writing, we still have to wait a year for Red Dead Redemption 2...
Rupture is a reimagined version of Outskirts, the World at War map set in one of the numerous wrecked cities in World War II Europe. The twist here is that it's a future tech facility built with the express purpose of fixing the atmosphere. It's neat-looking as it is, but there's a practical addition to it, as well. If you play your cards right, you can assume control of one of four P.A.W.W.S. mechs, here named "Manticores."