"This game series adapts to the choices you make. The story is tailored by how you play." Though the experiences that follow those words are rarely poor, that ubiquitous prelude to every Telltale game has been losing its credibility for years. Some of the games that betray this mantra don’t necessarily suffer for it (
The Walking Dead), while others absolutely do (
Game of Thrones). I’m not of the opinion that
Batman suffers for its lack of choice and consequence, but this latest episode (and arguably the series as a whole) almost goes out of its way to show me that my decisions and dialogue choices are irrelevant. For my part, the binary choices I’ve made in previous episodes are almost always referenced by one or two often-contrived, sometimes-out-of-character, always-throwaway lines of dialogue and never brought up ever again. And every time I’m told a character will remember my words or actions, I take that line with a grain of salt. Again, it’s not killing the experience, but I will admit that I’m starting to fear for the future of this formula.
Persistent (and still baffling as hell) technical problems aside, and despite my qualms about the playstyle, Batman: The Telltale Series: Episode 3 - New World Order is terrific interactive entertainment.