Zen Pinball: Epic Quest casts you (so to speak) as a champion on a quest to scour the Dungeon of Epic Heroes. The object is to kill monsters and loot everything of worth. So yes, it's like
Diablo, if it was a pinball game.
All the RPG elements are handled on the dot matrix; a tricky move, considering your eyes won't spend much time there. Thankfully, the game pauses during most RPG segments. When you're roped into a monster encounter, you must fight; there's no option to flee, and honestly, why would you want to do that? Combat is handled in a manner that completely makes sense in a pinball context. There are two primary combat ramps: Attack and Shield. The two loops allow you to dodge left and right, and there's a special critical hit target. Naturally, there's a time limit involved in every monster encounter: at ten second intervals, you are attacked. You can buy more time by escaping into the forest and hitting the tree bumpers.