The Act Labs
EagleMax is an excellent stick for use with actual flight games. The locations of the buttons on the stick are very convenient, although the button assignment seems awkward. This is a minor point, however, since the programmability allows you to easily change the assignments of the buttons as necessary. The bad news is that for games that are similar in nature to a true flight game, but require more commands with shoulder buttons, etc., it is very hard to quickly hit these extra buttons. This is partially due to the location of eight of these buttons on the base of the joystick. While they?re in plain view, they are not easily located in the heat of battle. That leaves you with ten programmable buttons which are easily located and can be practically used in tight spots without glancing down. If this is enough for the game you wish to use it with, great. If not, the
EagleMax may prove awkward to use.
The EagleMax also has a switch to map the joystick to the left or right analog stick input, a macro switch that allows you to choose between four macro memory settings, a ?setup? switch, and a mode button which allows you to switch between ?Analog,? ?Wheel,? and ?Digital? modes. Finally, there are trim controls for the x-axis and the y-axis. While this is fairly common on PC flight sticks, it is rare on PlayStation joysticks. In addition to allowing you to ?dial-in? exactly where the dead zone should be, this also allows you to shorten response time by setting the stick to bias to a certain pitch or turn and ?fighting? against it. In case of an emergency, simply letting the stick center will start your evasive maneuver.