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Double Range Freedom V Wireless Guitar
Score: 95%
Developer: The Ant Commandos
Device Type: Controller


Function:

When I first reviewed TAC’s first wireless guitar controller, the Freedom V Wireless, I came away impressed but still thought the controller needed work – especially when compared to the stock guitar that shipped with Guitar Hero. The controller’s response was adequate, but it didn’t feel as solid, nor did the Star Power function work all the time.

TAC is back, this time with an improved version of the Freedom V, dubbed the Double Range Freedom V Wireless. The control boasts the same features as its predecessor, but with better response and the new double fret buttons that help improve gameplay, especially on fast solos.


Performance:

The Freedom V’s biggest asset was that it was wireless, allowing players a little more freedom of movement when playing, especially players who REALLY get into things. The Double Range comes with the same range and freedom allowed by the Freedom V. I was impressed with just how far I was able to take the guitar and still play. My apartment isn’t the largest of living spaces, but I was able to take the guitar as far as the end of my hallway and into the kitchen and still play, both of which are a good 15+ feet from my PS2.

Another feature the Double Range shares with the Freedom V is its feather-touch buttons. Unlike the stock guitar controller, the buttons on the Freedom V have a light, spongy feel. This feature is something I’ve come to find you’ll either love or hate, there’s very little middle ground. When I first tried the buttons I wasn’t a fan, but I learned to like then during some demo time with Guitar Hero II. The buttons require less force to register a press, allowing you a little more speed. The downside is you don’t have as much tactile feedback, so it is hard to resist pressing down hard on the buttons waiting for a response.

The big difference between the two controllers is the Double Range’s second set of fret buttons located at the base of the neck. These buttons don’t have the same feel as the normal fret buttons and are smaller. At first it wasn’t uncommon to hit the wrong buttons or stumble around and hit two at a time. Even after a couple of play sessions I am still learning; but this is simply me having to retrain my brain.

So what exactly do the new buttons offer? Faster solo times. Anyone who has played Guitar Hero II can tell you the combinations can get tricky, especially on higher difficulty levels. Having the buttons closer to the guitar, and your body, gives you that little extra burst of speed you need to really bust out the combos and solos.


Features:
  • Feather Touch Fret Buttons
  • Xtended Fret Button Array
  • 2.4 GHz Wireless
  • 1000 hrs. Playtime (batteries)
  • Super Whammy System

Drawbacks & Problems::

Unlike the Freedom V, I didn’t have as many problems with the Double Range beyond a few minor issues. The controller feels sturdier, allowing you to get a little rougher with the controller. Again, when you first try out the controller the fret buttons feel different, and even broken. Whether you ultimately like it or not is really a matter of personal choice. Even if you don’t like it at first, give it some time before switching back.

The response to activating Star Power, which is handled by tilting the guitar, is much improved with the Double Range. At the same time, it still felt a little off. It always worked, but there seemed to be a bit of a delay between tilting (or shaking) and it happening on screen.

In addition, the Double Range isn’t built for lefties – at least when it comes to using the whammy bar. The placement is made with right-handed players in mind. I’m personally not a left-handed player, but can easily see where problems may arise.

Overall, my impressions of the Double Range Freedom V Wireless are better than my impressions of the Freedom V. Even with a few minor problems, the controller just feels better and is worth a purchase for hardcore Guitar Hero II players looking to speed up their game.


-Starscream, GameVortex Communications
AKA Ricky Tucker

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